Roman Empire
Infantry in close order form a shield wall: +1 armor against melee and 15% less damage from missiles, but 10% slower; Laborers build 10% faster.

Every faction builds the same settlement and trains the same soldiers; each adds its own bonuses, an elite soldier at the Fortress, and a crest. Pick one to read about it.
Infantry in close order form a shield wall: +1 armor against melee and 15% less damage from missiles, but 10% slower; Laborers build 10% faster.
Roman Empire heavy infantry with a tall shield and a short sword: throws a pilum as it closes in, and its shield wall is twice as strong and stops the most missiles. Slow, so Wardens, and Longshots in numbers, still wear it down.
652045125 HP · 11 / 1.3s · armor 3+4 vs infantry