A realm is built one choice at a time.
BANNERWAKE
Build the land. Raise the banner.
Gather resources. Build your settlement. Claim the landmarks.
Defend your people and expand your realm.
Play it on your computer
Free in a browser tab, nothing to install; it plays with a mouse and keyboard. Send yourself the link, and your realm is one click away tonight.

On a computerMultiplayer needs a mouse and keyboard for now; joining a friend’s room by code works here too.
- Gatherresources
- Buildyour settlement
- Claimlandmarks
- Defendand expand
About
A settlement that grows into a realm
An original real-time strategy game that runs in your browser, with nothing to install. You start with a Town Hall, five Laborers, and a Scout. The Laborers cut timber, quarry stone, and bring in the harvest; you raise houses, farms, and camps, train an army, and send it out to hold the landmarks that carry your realm from Homestead to March to Sovereignty.
In a Skirmish, alone, you face the AI at 4 difficulties, from a gentle first match to one that fortifies its home and sends waves to win; with friends, you play in a room of up to 8. The last realm standing wins. Last Stand, still in testing, turns it round: hold a walled town against 10 waves of raiders, alone or with up to 3 friends.
- 5factionseach with its own elite soldier
- 9map typesfair to every seat, in three climates
- 2–8playersfree-for-all or in teams
- 4AI difficultiesEasy to Very Hard
Features
Everything a realm needs
5 factions
River Compact, Highland Pact, Roman Empire, Gallic Tribes, and Egyptian Kingdom: each with its own buildings, a bonus, and a Fortress unit such as the Legionary or the Pharaoh’s Guard.
9 map types
Open Frontier, River Crossings, Broken Highlands, Crossroads, and more, generated from a seed and fair to every seat, in temperate, winter, or desert country.
Landmarks and Glory
Standing stones and Moai statues pay Glory while you hold them, and Glory raises your realm through its stages. Bandit camps guard them first.
Armies that counter
Pikes stop riders, riders run down archers, archers cut down swordsmen, and swordsmen break the pike line. Towers, Walls, and siege engines decide the long games.
Multiplayer for 2–8
Open a room, share its five-letter code, fill the empty seats with AI, and play free-for-all or in teams, or hold a Last Stand together. A dropped player can rejoin.
Storms and wild country
Tornadoes, sandstorms, and blizzards cross the map and hunt the nearest units; deer and boars roam between the realms.
- River Compact
- Highland Pact
- Roman Empire
- Gallic Tribes
- Egyptian Kingdom
Media
From the game








Screenshots from the game as it plays today, captured in its own engine.
