
FIELD GUIDE
How to Play
Controls
Selection
| Left click / drag | Select a unit or building / a group of units |
| Shift + click / drag | Add to or remove from the selection |
| Double-click | Select all of that type on screen (several Barracks train together; Shift: add them) |
| Click a group card | Select only that unit type (Shift + click: deselect it) |
| . | Next idle Laborer |
| Shift + . | All idle Laborers |
| , | Select all combat units |
| / | Next production building with an empty queue |
| H | Select the Town Hall (again: the next one) |
Orders
| Right click ground | Move (buildings: set the rally point of every selected one) |
| Right click enemy | Attack it |
| Q, then left click | Attack-move: advance and fight whatever is met on the way |
| Right click resource / foundation | Gather / help build (Laborers) |
| Right click own drop-off | Laborers work its resource, spread over nearby nodes |
| Right click resource / worksite (Town Hall selected) | Rally new Laborers into economic work |
| Shift + any order | Queue it after the current orders (waypoints, build several) |
| Ctrl + right click | Queue it too (Firefox opens its own menu on Shift + right click; the order still queues) |
| Shift + click Train | Queue five; with several buildings, spread over the shortest queues |
| G | Shelter the selection in the nearest Town Hall / Fortress / Tower with room (Shift: queued) |
| Right click own Town Hall / Fortress / Tower | Soldiers take shelter inside to heal (a Tower: units on foot); the shelter cursor and hint show it first, red when full |
| Alt + right click it | Everyone takes shelter, Laborers too (without Alt they repair a damaged building, or work a drop-off) |
| Click a type in its Sheltered list | Release those units (Shift + click: one of them); Release all lets everyone out |
| Stance buttons | Aggressive · Defensive · Hold: how soldiers fight on their own; your orders always win |
| Right click minimap | Order the selection there |
| Esc | One step back: a box drag, an open panel, the demolish question, attack-move, placement, then the selection; with nothing left, it opens the menu |
| Del | Cancel selected unfinished buildings (100% refund); on finished ones, press twice to demolish (20% back) |
Construction
With Laborers selected, press a key and click to place. Shown on the Construct buttons.
| Wall: drag a line | Lay a line of Wall segments |
| Gate: click an own Wall | Replace that segment with a Gate |
| Wall or Gate: drag or click over your older ones | Rebuild them at the tier you build (pay the difference; Laborers do the work) |
| Wall or Gate key again while placing, or a notch on its button | Pick another tier (Palisade, Stone-footed, Stone; default: the best unlocked) |
| Drag a box over own Walls, or Select line | Select segments, then Rebuild them at the best tier from their panel |
| Shift + place, then Shift + right click | Build them in order, then do that job (e.g. gather) |
- EHouse
- MMining Camp
- FFarm
- LLumber Camp
- BBarracks
- NBeacon
- OTower
- ZWall
- CGate
- RArchery Range
- TStable
- KWorkshop
- YMarket
- UTown Hall
- XFortress
Camera
| W / ↑ | Pan the camera up |
| A / ← | Pan the camera left |
| S / ↓ | Pan the camera down |
| D / → | Pan the camera right |
| Hold mouse wheel | Drag the camera |
| Cursor at a screen edge | Pan the camera (edge scrolling, can be turned off in Settings) |
| Mouse wheel | Zoom |
| Space | Center on the selection |
| Left click / drag minimap | Move the camera there |
| + / − beside the minimap | Enlarge or shrink the minimap (remembered) |
| Tab | Jump to the latest alert |
Control groups
| Ctrl + 1–0 | Assign the selection to a control group (number row or keypad) |
| Shift + 1–0 | Add the selection to a control group |
| 1–0 | Select a group; press twice quickly to center on it |
| Group chips above the selection | Show each group’s number and contents; click selects, clicking the selected group (or a double click) centers on it |
Other
| P / Pause | Pause or resume the match (multiplayer: for everyone) |
| F1 | Controls and key bindings |
| F3 | Diagnostics |