
FIELD GUIDE
How to Play
Economy
Food
Berry bushes, Farm Fields, hunted deer, and slain wild boars.
Drop off at Town HallUFarmF
Wood
Trees. Felling edge trees opens the dense woods behind them, so forests can be cut into.
Drop off at Town HallULumber CampL
Stone
Stone deposits; the rich ones sit in contested ground.
Drop off at Town HallUMining CampM
Glory
Beacons, held landmarks, and reaching a stage. It is never carried.
Pays for stages, the Fortress, and more Town Halls.
- A Laborer carries 10 at a time to the nearest drop-off it can walk to (a berry picker 15, a hunter 35 of meat). Camps near far resources shorten the walk; a Lumber Camp also speeds nearby Wood gathering by 25%.
- Food: hunting brings in the most for each Laborer (a hunter butchers 4.5 Food a second), then berries (1.75), then a Farm's Field (0.9), even with the walk to the game. Wild Food runs out; a Field never does, since a spent one is reseeded, so it feeds you once the berries and game are gone.
- Only Farms limit workers: 4 on each Field. Berries, trees, and Stone take any number, and every worksite shows who works through it.
- Right click a deer to hunt it: Laborers shoot it with a bow (a wounded deer bolts a few tiles), butcher the carcass, and carry the meat to a Town Hall or Farm.
- Wild boars roam alone out in the wild. A boar charges any unit that comes within 3 tiles or hurts it and gores it for 9 damage, so one or two Laborers do not survive it; send a few soldiers (spears +6, bows +5). It chases no farther than 10 tiles from home, and its carcass holds 175 Food, butchered like a deer's.
- Right click dense woods to send Laborers to the nearest tree they can cut. Laborers keep to what they were sent to and move on to the next node of that kind nearby.
- Right click your own drop-off to work its resources; with the Town Hall selected, right click a resource or worksite to rally new Laborers straight to work.
- From March a MarketY trades Food, Wood, and Stone in lots of 100, less a 20% fee; each trade makes the next one dearer for a while. It also sells them for Glory (20 Glory buys 100 Food), but Glory can never be bought, so spending it delays your next stage. Right click a damaged building with Laborers to repair it (it costs up to 50% of its price).
- Glory: a Beacon yields about 21 per minute, and each further Beacon half of the one before. A held landmark yields 24 per minute and lets you (and your allies) see 7 tiles around it; stand units by it, unopposed, to capture it.
- Moai Statue: a rarer landmark, on about 35% of generated maps, at the landmark every realm reaches alike (the middle). It yields the same Glory, and while you hold it, it heals nearby units out of combat: 1 HP/s within 5 tiles (units that have not struck or been hurt for 5 seconds). A bigger bandit camp guards it.
Economy research
Tempered Tools at the Town Hall speeds up all gathering; each Farm, Lumber Camp, and Mining Camp researches one more gathering bonus for its resource in March, which adds to it (at most +35% for one resource), and a Sovereignty technology that makes the resource last or travel better.
- Tempered ToolsHomestead · 9035Laborers gather 20% faster.
- Heavy PloughMarch · 60110Laborers harvest Fields 15% faster (adds to Tempered Tools).
- Crop RotationSovereignty · 100150Fields hold 50% more Food (9000), the growing ones at once, and reseeding costs 30 Wood.
- Bow SawsMarch · 11050Laborers chop Wood 15% faster (adds to Tempered Tools).
- Hauling FramesSovereignty · 15080Laborers carry 13 Wood per trip instead of 10.
- Quarry WedgesMarch · 11090Laborers mine Stone 15% faster (adds to Tempered Tools).
- Deep SeamsSovereignty · 150120Stone lasts 25% longer: every Stone mined takes only 0.8 from the rock.